Tag Archives: Caseless

SH3.08: Ninety degree turn! Surplus heroes out!

  Mission: Killing Usher Stoll under cover of Imperial supply contract… or is it? Welcome back to the closing episode of Surplus Heroes! The Bad’n’Ruin has been tempted back, yet again, to Lewis, site of an ongoing invasion by Imperial … Continue reading

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SH3.07: Pitcher to the well! Surplus heroes hunt Usher Stoll!

Welcome back! To prepare us for this session, our GM warns us straightforwardly that he expects a plan to emerge. A plan? Yes, a plan! It is one thing to agree that Usher Stoll should die before he kills us, … Continue reading

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SH3.06: Pitcher to the well! Surplus heroes tempted back to Lewis!

Welcome back to this half-session! The first half of the session covered our rescue of Bex. This half deals with shipping to Aramanx and the general plot to get Usher Stoll before he gets us. Two players’ characters, Pip and … Continue reading

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3.05.5 Bex snatched! Surplus heroes to the rescue! (Escape phase)

Last session ended during combat as the surplus heroes invade a private villa where hostile Beyavins are thought to be holding Bex. So we pick up with Round 3. Iceman is down but can slowly move (his condition is ‘limping … Continue reading

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SH3.04.5: Altara prep

Welcome back! This is the remainder of our pre-Christmas, last-of-the-year session, and concerns our turnaround port, Altara. All characters have strong connections to it. Current mission: Supplying the allied fleet forces, under Imperial Charter   The Surplus Heroes for this … Continue reading

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SH3.03: Rattle o’ Claws! Surplus heroes survival!

Current mission: Called up from Reserve status to defend Psyadi’s penal colony from Klackons The Surplus Heroes for this session: Pip: The Bad’n’Ruin’s helm. Pip’s idea of speed is, more is always better. Widow: The Bad’n’Ruin’s sensors&comms, and ship’s doctor. … Continue reading

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SH3.02: Rock’n’Roll! Surplus Heroes in a shootin’ war!

Current mission: Called up from Reserve status to defend Psyadi’s penal colony from Klackons Recap: Following revelations that the ‘primitive’ Klackons of Lewis possess beam weaponry and fully modern craft, the Bad’n’Ruin flees Lewis cram full of refugees to the … Continue reading

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