Tag Archives: Dungeon crawl

The Broken Land: Into the wilds – obliged to ya, ma’am

Chapter eight of The Broken Land continues… A DCC/Mythic solo play (with other emulators as required)   Episode Four: Secrets of Gold Hill Strange barely begins to describe events surrounding the Ironbridge rogues Binye, Borer and Elyn. Here at the … Continue reading

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SB1.06: Temple + elements + evil

Threads in play: Investigate the hidden temple, bringing any normal equipment Seek 2,000 reward from Edensor Sort out which valuables are Edensor’s and send Celric’s remaining wealth (and spellbook once Edgar has finished with it) back to Celric’s kin; and … Continue reading

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The Broken Land: Ignorick’s halls – evidence of a plot

Chapter seven of The Broken Land continues… A DCC/Mythic solo play (with other emulators as required) Episode 5: Evidence of a plot Somehow, shouting “I’m a diplomat curse you! Stop making me kill you!” has failed to produce the results … Continue reading

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The Broken Land: into strange waters

Chapter seven of The Broken Lands continues… A DCC/Mythic solo play (with other emulators as required) Chaos is 5 Episode 3: Shipment It’s all fun and games until someone loses a kobold The first leg under the eye of Gorgun is … Continue reading

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The Broken Land: Briar Keep – message sent!

Chapter six of The Broken Land continues! A DCC/Mythic solo play (with other emulators as required) Chaos is 7 The ‘scout party’ sent in by the goblin merchants consists of our usual suspects Elyn (usually spokesperson, prefers throat-slitting and distance … Continue reading

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The Broken Land: Scarlet Heroes – below the Elder Temple

Chapter three of The Broken Land continues… A DCC/Mythic solo play (with other emulators as required)   Episode 3: A ruin pays for itself Detailed preparations and the guide with second thoughts What lust for treasure or glory possesses our … Continue reading

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The Broken Land: Aurelon’s Keep – Cleared!

Chapter two of The Broken Land concludes… A DCC/Mythic solo play (with other emulators as required) Episode 11: Fresh resolve – and so long for now Scene: the makeshift jail-turned-quarters Chaos is 6 Our erstwhile keep-clearers are reduced to three … Continue reading

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