- TI3.14: West of Atharva
- TI3.13: Retreat reinforcement and recovery – but not everything is recovered!
- TI3.12: Picking over the bones, pursuit and fell ambush!
- TI3.11: Return to Fort Cullis
- TI3.10: Fort Cullis, or “dang nearly got ’em!”
- TI3.09: Against the hyena-men!
- MechWarrior One-shot/How-to: the Battle for Sally Ridge!
- TI3.08: South of Atharva
TI3.01: On the trail… on TI1.05: Saviours of Hopes… Dean on BS1.11: Their bodies lie … BS1.06: Flight north… on SH2.12: By the Great Krab Claw… David on TI2.09: A morning of decisions… David on TI1.09: A ruin pays for i…
Tag Archives: Haunted manor
The characters for this session Fennec, L2 wizard, as: Sabian (wolf mask) Indecisive, lonely, cruel Mathias (iron mask) Gullible, mean-spirited, defensive Cauleigh, L3 warrior, as: Kethe (crow mask) Jealous, foolish, determined Ursula (lion mask) Friendly, manipulative, cunning Jotunn, L5 warrior, … Continue reading
The characters for this session Fennec, L2 Wizard (specialist combat) Cauleigh, L3 Warrior (townsman) Jotunn, L5 Warrior (Apprentice Hunter, Tracking talent) Crompton, L2 Rogue (Roguery, Runebearer) Welcome back for a third season of To Ikkutas! – A road trip along … Continue reading
This double-length session features the DCC module Shadows in Freeport, adapted somewhat for this campaign’s themes. Barring quite a number of anachronisms, and poor interior design, including a lack of logic around a connection between Cresh’s secret level and his old living quarters, … Continue reading
Vorel’s player could not make it to the game, so Vorel takes a bit of a back seat most of the time. He also missed out on any fate points handed out, but on the other hand didn’t squander any. … Continue reading