- TI3.14: West of Atharva
- TI3.13: Retreat reinforcement and recovery – but not everything is recovered!
- TI3.12: Picking over the bones, pursuit and fell ambush!
- TI3.11: Return to Fort Cullis
- TI3.10: Fort Cullis, or “dang nearly got ’em!”
- TI3.09: Against the hyena-men!
- MechWarrior One-shot/How-to: the Battle for Sally Ridge!
- TI3.08: South of Atharva
TI3.01: On the trail… on TI1.05: Saviours of Hopes… Dean on BS1.11: Their bodies lie … BS1.06: Flight north… on SH2.12: By the Great Krab Claw… David on TI2.09: A morning of decisions… David on TI1.09: A ruin pays for i…
Tag Archives: kobolds
The characters for this session: Fennec, L2 Wizard (Combat magic) Cauleigh, L3 Warrior (Townsman) Crompton, L2 Rogue (Runebearer, Roguery talent) Ironbridge on arrival The four Edoras Restorers walk their tired ponies along the well-founded road east of the river … Continue reading
The characters for this session: Fennec, L2 Dwarf wizard (Background, wanderer, which permits the odd ‘lore’ check) Cauleigh, L3 Dwarf warrior (Background Townsman) Crompton, L2 Dwarf rogue (Roguery talent, Background Rune-bearer) A couple of likely lads The furbishers have just … Continue reading
Where were you guys? And where’s the kobold? Grim and Alex return from the tunnel entrance to find the allied adventurers huddled and fomenting scurrilous rumors about Grim’s interest in Alex. Borrox is irate about Wretch’s desertion but Grim shrugs. … Continue reading
Turkey-shoot The GM lays out the battle-mat and draws up a junction. It’s pretty much a right-angle turn, from our entry tunnel off to the right, but there’s a small nook or spur where the original tunnel has caved in … Continue reading
Strategy and supper Alex beckons Grim to follow him and sets off back up to the keep. Borrox and Ulf wait in the abandoned house we slept in last night, but Wretch catches Grim up and stays close to him. … Continue reading
Common cause “‘Ullo, Alex,” grins a Keep guard, who’s becoming familiar with the bard. He agrees that a group of luckless adventurers can be found in the Gne’er-do-well Gnome. This is the self-same group that has agreed to pay Grimfor … Continue reading