- TI3.14: West of Atharva
- TI3.13: Retreat reinforcement and recovery – but not everything is recovered!
- TI3.12: Picking over the bones, pursuit and fell ambush!
- TI3.11: Return to Fort Cullis
- TI3.10: Fort Cullis, or “dang nearly got ’em!”
- TI3.09: Against the hyena-men!
- MechWarrior One-shot/How-to: the Battle for Sally Ridge!
- TI3.08: South of Atharva
TI3.01: On the trail… on TI1.05: Saviours of Hopes… Dean on BS1.11: Their bodies lie … BS1.06: Flight north… on SH2.12: By the Great Krab Claw… David on TI2.09: A morning of decisions… David on TI1.09: A ruin pays for i…
Tag Archives: Ghouls
The characters for this session: Fennec, L2 Wizard (Combat magic) Cauleigh, L3 Warrior (Townsman) Jotunn, L5 Warrior (Hunter, Tracking talent) Crompton, L2 Rogue (Runebearer, Roguery talent) For those who came in late: A treasure map has taken our heroes up … Continue reading
The characters for this session: Fennec, L2 Wizard (Combat magic) Cauleigh, L3 Warrior (Townsman) Jotunn, L5 Warrior (Hunter, Tracking talent) Crompton, L2 Rogue (Runebearer, Roguery talent) In the Rusty Rapier the Dwarf heroes gather For some it has … Continue reading
Before the last water-hole It had been three nights and three days of travel across the burning waste that lay between the dried lake and the next real water-hole. Seven of the camels had now perished, and even mighty Forgrim … Continue reading
Welcome back! Our heroes Bardic, Celo, Keth and Morath, and their various hirelings and allies, had managed to rest for eight hours following their capture of the gendarmerie in Mitra’s Fist. After a rain of fate points they have recovered some … Continue reading
We’re below the naos of a ruined, rock-cut temple which lies on a volcanic islet in the middle of a crater lake, in the middle of a hitherto lost island. The tunnels and chambers below the top layer seem more … Continue reading
Once more to the Moat-House We fall in – or rather, the standing militia of Hommlet fall in and we straggle over to make sure Rufus knows we fight for gold, as Grim puts it. “Remember – seven gold each … Continue reading